-Markerless Realtime and Offline Facial Mocap with a very high accuracy
-High end Facial Rigs That can range from a simple Facial Rig for an Indie project to an Extremely advanced Facial Rig for a Blockbuster.
-High poly and lowpoly Characters and Creatures for Games, Feature Films and Cinematics.
-Shading for Game Engines and Render Engines such as Arnold and Vray.
-Grooming with Xgen and Yeti for Feature Films and Cinematics, and Grooming with hair cards for Game Engines.
Snappers started back in 2013 we are a group of a very motivated and passionate artists wiling to take any challenge and bring the best out of our abilities to deliver what the job requires, we have a passion for video games, Cinematics and movies. We have been doing our services for multiple Major studios around the world.