-Markerless Realtime and Offline Facial Mocap with a very high accuracy
-High end Facial Rigs That can range from a simple Facial Rig for an Indie project to an Extremely advanced Facial Rig for a Blockbuster.
-High poly and lowpoly Characters and Creatures for Games, Feature Films and Cinematics.
-Shading for Game Engines and Render Engines such as Arnold and Vray.
-Grooming with Xgen and Yeti for Feature Films and Cinematics, and Grooming with hair cards for Game Engines.
Our Passion is to bring characters and creatures to life. We've been working in the video games and Film industry since 2013.